Academy Dashboard Forum Collaboration - Competition Competitions (Mixing, Songwriting, etc.) Pensado's Place Mixing Competition -Deadline 18th May

  • This topic has 94 replies, 12 voices, and was last updated 7 years ago by Chris Sweet.
Viewing 12 posts - 13 through 24 (of 95 total)
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  • #8949
    Tobi
    Keymaster

      Had a go at cleaning the acoustic guitar out of the vocal track using RX5 Audio Editor.

      It's a new toy, so I'm still getting to grips with it, with more practice should be able to do a better job.

      ...but, for what it's worth, I've uploaded three versions of the lead vocal track to my drop box. Feel free to download them and try them out in your mixes, might help, might not - but it's worth a try 😉

      https://www.dropbox.com/sh/dxu8hn69iosanvl/AAD7MLn-MWnWALyE27hZMxGVa?dl=0

      All three tracks have been put through a de-noise process, each at a different level of noise reduction : -15db, -20db and 22.5db. The amount of reduction is indicated at the end of each track name.

      At -25db, the quality of the vocal recording started to suffer too much, hence the last reduction only being at 22.5db.

      If I have another pass at it, I'll upload the results 🙂

      #8969
      Jeff Macdonald
      Moderator

        Awesome Toby, thanks for cleaning those up - I'll drop them in and see what happens. How do you find that suite? I have been toying with getting it, but I hadn't really come across a need for it until this tune.

        #8981
        Chris Sweet
        Participant

          Alrighty, I know this is a "competition" but we're on team PLAP 🙂 feedback appreciated

          https://soundcloud.com/csweet08-1/distance-regret-the-hour-chris-sweet-rev-1

          #8982
          Seng Chee Lim
          Participant

            Hi Chris,

            Nice mix !! Good job

            I'm currently having problem with the snare bottom. How do u 'tame' the Snare bottom?

            #8983
            Tobi
            Keymaster

              JB, RX5 Audio Editor is pretty impressive. If you're familiar with the iZotope interface, you'll find it fairly intuitive. I've found the processing time to be really fast on my system (Win 7 Pro 64bit, i7 3.2 ghz, SSDs, 32GB DDR4).

              The main problem is getting used to 'reading' the spectrogram. For delicate work, like removing an acoustic guitar from a vocal track, you really need to be able to find the guitar and its harmonics, amongst the vocal and its harmonics. ...that takes a lot of practice.

              So... the software is very much limited by its operator.

              There is the RX Plugin Pack : https://www.izotope.com/en/products/audio-repair/rx-plug-in-pack/

              That'll do a fair whack of what you need at a lower price.

              #8984
              Tobi
              Keymaster

                Drums are nice - crisp 'n' punchy. Vocal tone is rich and warm. Balance and levels are very tidy.

                Guitars feel a little sat back, sometimes I like it, sometimes I don't. They get a little bogged down in places, but in other places they're nice and present. It's pretty subtle - maybe just a little tweaking.

                Very solid mix. Maybe some variations here and there, to just lift it a little. But I like the overall vibe of the mix, it's quite low key, almost nostalgic, fits the mood of the song well. I wouldn't change much, I think you're 90% there.

                #8990
                Anders Isberg
                Participant

                  I haven't had anymore time to work on this, but here is a work in progress mix. It's not mastered and it needs some more de-essing. Any feedback is welcome!

                  https://www.dropbox.com/s/dmklg19somxjro8/Distance%20Mix%20%28Work%20in%20Progress%29.wav?dl=0

                  #8992
                  Chris Sweet
                  Participant

                    Sameshake, Not sure what you mean exactly. On mine I think I boosted the bottom end a little and then blended it in at a low level with the top mic. Those were bussed and compressed together. Are you making some heavy eq moves on the snare bottom?

                    #8993
                    Chris Sweet
                    Participant

                      Thanks for the feedback! Glad it's getting there. I could probably bring the guitars up in places. Gonna spend some time with it and see how the guitar dynamics feel.

                      #8994
                      Tobi
                      Keymaster

                        Anders,

                        Kick is nice and thuddy. Very up front, not a bad thing though. Like the rattle on the snare - depth in the mix is nice too. Kick feels a touch too in front of the snare - maybe - makes the drums feel a bit disconnected. But I like the effect, maybe dial it down a touch.

                        Overheads are nicely compact in the choruses, present certainly, but not splashing across the mix.

                        Tone of the vocals is good, they do wander in and out a touch - which I know goes back to the original recording. The 'essing' is not too bad. It's there, but I didn't find it too distracting.

                        Very decent mix. It sounds a little too bottom endy, but that may well just be my TV. Yeah, almost there - just a little mastering, as you say. Nice job!

                        • This reply was modified 7 years ago by Tobi.
                        #8999
                        Seng Chee Lim
                        Participant

                          Chris,

                          There's lot of bleed in the snare bottom so I did some heavy Eq on the snare bottom and it doesn't suit the vibe of the song. Thanks for the reply. I'll get back to my mix and try to redo the snare.

                          #9001
                          Chris Sweet
                          Participant

                            Hey sameshake, yeah I'd say embrace the bleed lol. The snare will get weird if you do too much eqing. I think I used an expander to reduce bleed but I didnt go bananas. From memory I think I did a boost around 120 on the top mic to get some beef, cut at 400hz to take out the boxyness and a high shelf around 5k I think to add some snap. On the bottom I high passed around 120, did another boost around 120 again and a small boost in the mids and that was it. Blended together I got a thumpy snare with some snap on top. VCA compressor for smack. Also darkening the hi hat mic helped with keeping hat bleed from getting too bright and annoying. Hope that's helpful.

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