Actually i have study this one deeply, and i managed to be close, but it still doesn't match.
I assume there are at least three layers in this one, the bass drum, the body kick, and a top kick. i have tested different technique, layering sample from different sample bank (producer choice, golden baby, RFX etc ...) no success, then i have tried to design it in "Kick 2" from sonic academy no results as well.
the main challenge i met, is actually about the body Kick which is hitting pretty hard in the 300-1000 area and slapping.
with the closest one i did, i use the following treatment :
C1 Gates, boosting the floor trying to get a good slap
UAD Neve 1073
AVALON 2044 compressor
UAD Fairchild 670
Parallel compression : (focusing the area from 300 to 1500) NEVE 33609
Summing in Console SSL six, with a slight compression from the G compressor.
This chain has brought me a good texture, but the medium is still not OK,
If someone is able to redo it, i will glad to understand how this kick is built actually.